If you work on the material like adding specularity, Use Alpha Testing (for alphas) so on. Then select a chunk, click that material and hit Apply Selected material. On the left hand side Diffuse - your color map, Normal/Height - your normal map, so on. The name of that new material is shown Under Material tab. To be able to assign material to your mesh - Right hand Menu somewhere down there is a button - NEW Mat - click it, give it a name and save in your hard drive - on directory that is convenient, or same as your project. Also you assign different material on it. Possible to hide/unhide it.įile -if you click Auto Reload Option, everytime you change the texture, or save on the mesh (in external program) it automatically updates it in MT. THOUGH - you can open a separate Reference mesh! * You can import a separate mesh after, so all the meshes have to be combined (in your 3d program) into ONE. OBJ mesh, in Maya click export settings and check the Groups ON, this way when its imported in MT under MAT menu you will see a right hand side menu - Chunks/Materials, so you can assign different materials on those separate chunks. Its very confusing in the beginning, so here what you should do:įile - Open mesh - imports the mesh to preview. If you hold CTRL + Left click - rotates the model.
license is gone, but the good part is - you can write them to give you a new code ) ).Ĭamera movement, same as in Maya - ALT + Left Click rotates, ALT + Mid click Pans, ALT + Right Click - Zooms. (Get the Toolbag here: Marmoset Toolbag - notice that for personal use this thing cost like - one time fee of about $50 USD, but keep in mind that its per 1 machine only. If you change your system configuration, like changing your hard drive - ta-dah.
Windows 10 / Octane & Marmoset Toolbag / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU 3.40GHZ (6 Core / 12 Threads). TRANSPARECY slot - DOESN'T work - so the alpha must be in the channel of Diffuse (albedo) A nicer implementation would be to have the camera snap to orthographic projection when using using the snap rotation (Shift-Alt), and return to perspective when rotating freely. Spec - (if you don't have that map you can lower the values) Gloss - (if you don't have that map you can lower the values) TIP* from Substance Pinter to Marmoset - you have to invert Y channel in normal map If you want to delete a MATERIAL - select it and with delete button And again, this is the same as moving the camera through the scene. OR in scene choose the object - drag and drop To do so, we can hold down Alt and our left mouse button, and youll see that the background rotates with the object. You can also enable a transparant background.To assign material - on viewport drag and drop material (from the materials slot on the Right hand Top side) If you want a custom size use for example: 900px by 600px
For this article, I will use my MAC 10 as an example, which you can download here to follow along. If you want the viewer to be fullscreen use 100% (% required after number) In this breakdown, I will explain how I light and render my assets in Marmoset Toolbag 3 and cover a few important settings. The values in the settings page are the default values. You can autostart the viewer by using the following shortcode: Ĭhange the setting from 0 (off) to 1 (on) More Info: Marmoset shortcode options: Autostart & Disable UI Marmoset Viewer Plugin works with Toolbag 2, Toolbag 3 and Toolbag 4. 3ds max and maya have the model and the texture included and the scenes ready for render - OBj has also ALL THE TEXTURE included for both Specular, Metalness PBR texture. Marmoset Viewer faithfully reproduces Toolbag’s famous look and features for top notch render quality. Marmoset Toolbag 3 file has the model and the texture included.
Physically accurate rendering coupled with image-based lighting and advanced shaders delivers a 3D web experience second to none. Bring your Marmoset Toolbag scenes to life in interactive 3D for all to see!
A revamped interface, enhanced render quality, new skin shader, direct-to-ArtStation upload, Unity and Unreal exports, and many more features and improvements ensure that Toolbag is ready to tackle any artistic challenge from concept. Marmoset pushed the boundaries to deliver cutting edge 3D rendering to the web and mobile devices. The additions of animation, global illumination, and texture baking headline this release. Allows you to embed Marmoset Toolbag mview files, allowing people to view your models in all their glory